VEHIZON

VEHIZON

An XR Customization & Driving Experience.

Mixed Reality

Mixed Reality

Mixed Reality

Unity Engine

Unity Engine

Unity Engine

Case Study

Case Study

Case Study

TIMELINE

TIMELINE

Sep 2024 - Dec 2024

Sep 2024 - Dec 2024

10 Weeks

10 Weeks

MY SCOPE

MY SCOPE

Market Research

Market Research

Unity Prototyping

Unity Prototyping

TOOLS

TOOLS

Unity Engine

Unity Engine

Meta Quest

Meta Quest

Apple Vision Pro

Apple Vision Pro

Team

Team

Michael

Michael

Keith (Me)

Keith (Me)

BACKGROUND

BACKGROUND

As EVs become more popular, customization options have expanded from colors and wheels to over hundred combinations. Yet with limited display cars, many struggle to visualize their ideal configuration.

As EVs become more popular, customization options have expanded from colors and wheels to over hundred combinations. Yet with limited display cars, many struggle to visualize their ideal configuration.

WHAT IS VEHIZON?

WHAT IS VEHIZON?

VEHIZON uses mixed reality to let users explore and customize cars interactively, overlaying virtual designs onto real vehicles.

VEHIZON uses mixed reality to let users explore and customize cars interactively, overlaying virtual designs onto real vehicles.

Case Study Available on Desktop

Key Features

Test Drive

We created a realistic freeway test drive function that allows users to experience how the car feel when in a high speed condition.

Customization

Our platform lets users customize all available car options with carefully designed, intuitive interactions, ensuring a perfect match to their preferences.

Wheel Rim Style

Color Options

Color Options

Spolier Style

Spolier Style

Interior Color

Interior Color

Interior Material

Interior Material

Steering Wheel

Steering Wheel

PART 1

DYNAMIC MEDIA RESEARCH

Competitor Analysis

We conducted an in-depth analysis of various AR/VR platforms available on smartphones and identified three key drawbacks that hinder user adoption.

IKEA Place

Target AR

Taobao

“I don’t want to hold my phone, move around, and view objects through such a tiny screen.”

Users need to hold the phone all the time.

“Holding a phone and looking through the screen makes it difficult to grasp the true scale of objects.”

Hard to capture the object's actual size due to limited FOV, which makes it harder to understand size relationship.

“Tapping is the only way to interact, but it’s frustrating when objects keep moving around on the screen.”

Hard to interact with virtual objects.

User Interview

We asked some users who have vision pro and experienced the car shopping app, and conduct some short interviews with them. And here are some quotes.

Interview FIndings

After doing the user interview and analysis, we identified following pain points for this ar car shopping apps, which plays as a foundation for our platform.

Core User needs

Core User needs

Users want to have more control and explore more about the car instead of just seeing.

User needs 1

User needs 1

More customization options

User needs 2

User needs 2

Real Time Interaction

User needs 3

User needs 3

More Scenarios

User needs 4

Freedom to move around the see the car inside and out

PART 2

DESIGN THINKING

Design Evolution

Our design and design decisions has undergone a series of evolution to achieve the best user experience.

Flat Interface

Flat Interface

We initially aimed to simulate a real car shopping experience with a panel for customizable parts, but this approach limited immersion and reduced user engagement.

Tap Interaction

Tap Interaction

This approach enhances interaction by displaying a control button near customizable parts, allowing users to tap and open a customization panel. However, it still relies on a traditional flat interface, leaving room for improvement.

Swipe Interaction

Swipe Interaction

We explored a more immersive approach using swipe interactions, allowing users to switch options directly on customizable parts. While this enhances immersion, it introduces hidden interactions, reducing efficiency.

Drag Interaction

Drag Interaction

We ultimately chose drag interaction for its balance of immersion and efficiency. When users activate customization, available options float in the air, allowing them to drag parts or material balls directly onto the car.

PART 3

DESIGN DECISION

Drag for Material

Drag for Material

We designed a drag interaction that allows users to drag material balls directly to the desired panel, creating an intuitive and seamless customization experience that match users’ mental model.

Tap for Color

Tap for Color

For changing the exterior color, we choose to use tap interaction. The goal of this decision is to allow users to easily compare the color difference. Users only need to swipe from side to side to see all colors.

Tap for Spoiler

Tap for Spoiler

We also choose tap interaction for selecting different spoilers, as we considered that users might find it challenging to locate where to grab and place the spoiler due to its irregular shape.

PART 5

NEXT STEP

We currently use Meta Quest for AR simulation and plan to transition to Vision Pro for real-car integration.

We plan to introduce additional test drive scenarios, such as city driving, hillside routes, and extreme weather conditions.

We envision lightweight AR glasses replacing smartphones, making car interactions as effortless as using an app.

Presented By Keith R.

Los Angeles, CA, United States | Chengdu, Sichuan, China

© Keith Ren reserves all rights

Presented By Keith R.

Los Angeles, CA, United States | Chengdu, Sichuan, China

© Keith Ren reserves all rights

Presented By Keith R.

Los Angeles, CA, United States | Chengdu, Sichuan, China

© Keith Ren reserves all rights

Presented By Keith R.

Los Angeles, CA, United States | Chengdu, Sichuan, China

© Keith Ren reserves all rights